Vision
I wrote my master thesis on the differences between mechanic-driven games and narrative-driven games. It can be found on the HKU thesis database, or simply downloaded here:
Mechanics are from Mars, Narratives are from Venus
In it, I examine3 different aspects: the player, the game and the design process.
- For the player I looked at the Melvin & Vorthos model by Magic the Gathering’s lead designer Mark Rosewater.
- For the design process I looked at the Top-Down & Bottom-Up model by Gilliard Lopes and Rafael Kuhnen.
- For the game itself however, I couldn’t find a good reference, so I created my own Temple & Castle model explained in the thesis.