Gameography
TBA
Narrative Designer
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“Charles Cecil’s Minesweeper Adventure”
OneBigGame, TBA
Game Designer
I did not work on the actual game. Rather, it was our task to create proof of concept prototypes to test gameplay ideas. How much of that survived into the actual game remains to be seen until it is released. More info
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W! Games – 2010 – Playstation Network, Xbox Live Arcade, Steam
Playtester
For this game I was a regular playtester, intensively playing the game every other week, testing whether the newly implemented mechanics were fun and balanced.
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Adam’s Venture – Episode 1: The Search for the Lost Garden
Vertigo Games – 2009 – PC boxed
Game Designer | Level Designer (for Nomos)
I worked on Nomos, which designs and levels are used in Adam’s Venture. Thus, a tiny little bit of my work has seeped through in this title. More info
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